Tag Archives: bugs

Fun with Darkplaces

It’s probably good to write down some stuff that I discover on the way, so here it goes.

Darkplaces combines lightmaps to speed up rendering.
Q1 compilers match lightmap scale with texture scale.
So if a map uses rescaled textures the combined lightmaps are applied wrongly (and notice that the wall is rescaled, not the wood) . Something to keep in mind… and hopefully a fix or switch will be implemented.

I7O505p

 

Also gl_lightmaps 1 is pretty handy and cool looking.

dp000090

Tagged , , , ,

Technical troubles

Very unproductive day. Been testing some gameplay elements and constantly running into different tech issues. Some of them are solved (like replacing transparency with simple alpha test), but others I cant even track. Having critical collision bug where you get completely stuck (

Im doomed

Tagged ,
Design a site like this with WordPress.com
Get started