So instead of mapping Iv spent last two days making this:

Took some time, but its a good practice at 3d modelling and I’m quite happy with the result. ~ 760 tris, 256×256 texture, even converted to q1 pal.
The texture is a hackjob really, cause I’m rather tired and have no time left for today. Iv spent 10x more time doing the god damn UVs than the texture itself.
Some more pictuires http://imgur.com/a/0PG7L
On the other note I got caught in another pointless activity – creating binary counters with quake triggers. Duh.