Tag Archives: modelling

Plasmagun model and D/L

Finished plasmagun, ground model

ground_plasma

+player view model with basic fire animations ( video)

 

128×128 quake pal skin, compatible with any engine

works  as a drop-in replacement for Quoth plasma-lance weapon model

Plasma and shotgun (from older post) quake format .mdl s +some extra  skins  > Download <

Feel free to use in your mod or w/e as long as you credit and link me and its NON-commercial.

This work is licensed under a Creative Commons Attribution-NonCommercial 3.0.
Creative Commons License

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Shotgun pickup model

shotgun pickup model

200 polys simple texture – still not bad enough for quake
available on request

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So instead of mapping Iv spent last two days making this:
gun
Took some time, but its a good practice at 3d modelling and I’m quite happy with the result. ~ 760 tris, 256×256 texture, even converted to q1 pal.
The texture is a hackjob really, cause I’m rather tired and have no time left for today. Iv spent 10x more time doing the god damn UVs than the texture itself.
Some more pictuires http://imgur.com/a/0PG7L

On the other note I got caught in another pointless activity – creating binary counters with quake triggers. Duh.

Super-tripple-shotgun

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