Tag Archives: progress

Technical troubles

Very unproductive day. Been testing some gameplay elements and constantly running into different tech issues. Some of them are solved (like replacing transparency with simple alpha test), but others I cant even track. Having critical collision bug where you get completely stuck (

Im doomed

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Terrain

Since radiant is utter shit for making natural looking rocks, I have to roll out the heavy artillery and export meshes from max (which I completely forgot how to use… sigh)

Spent the entire night on this, but I like how it turned out. Once I figure the goddamn pelt uvm and the tech pipeline is set up it will be quite easy to make good-looking terrain.

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yesterday progress

Not doing much, still stuck on planning. Been messing with DP\Q3 water shader instead.

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